/****************************************************************************
* Copyright (c) 2014 Shijie. Dreamware(R) Inc. JuneStone Entertainment
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*****************************************************************************/

#pragma once

#include "base.h"
#include "common.h"
 
class Sprite : public Base
{
public:
	Sprite()
		:Base()
	{
	}

	Sprite(core::vector3d<s32> _pos, core::dimension2d<u32> _dimension)
		: Base(_pos,_dimension)
	{
	}

	virtual ~Sprite() {}

	virtual void step_next() {}
	virtual void anim_next() {}

public:

	u32 get_life() const { return life; } 
	void set_life(u32 hp)  { life = hp; }

	direction4d get_dir() const { return dir; } 
	void set_dir(enum direction4d _dir) { dir = _dir; }

	u32 get_speed() const { return speed; }  
	void set_speed(u32 _speed) { speed = _speed; } 

protected:

	/*global unique id*/ 
	u32					life;
	direction4d			dir;
	u32					speed;
	global_type			type;
}; 

